Taipei Rush, also called 臺北狂飆, is a browser city-exploration game by aicodewithme. It puts walking, driving, and local stories into a stylized Taipei, with familiar places such as Ximending and Taipei 101. To try the original, open the official Taipei Rush site.
The appealing question is easy to understand: what if a place you know became somewhere you could play? You might imagine your own neighborhood as a scooter-delivery course, your campus as a treasure hunt, or a night market as a food quest. This guide covers where to play Taipei Rush, what makes its setting interesting, and how to turn that spark into a small city game of your own with MakeGame.
Have a city in mind? Start with one neighborhood, one player action, and three destinations. The city-game prompt below is ready to try in the MakeGame AI game generator.
What is Taipei Rush?
Taipei Rush is an independent 3D browser game built around exploring a Taipei-inspired city. It has also been discussed as “Taipei GTA” or “台北 GTA.” That nickname refers to its urban exploration and driving; Taipei Rush is a separate project, not an official Grand Theft Auto release.
In its September 29, 2026 hands-on report, 4Gamers described scooter travel, missions, collectible objects, and recognizable Taipei locations. It also highlighted everyday details: shopfronts, traffic signals, rain, and local dialogue.
The map is a game interpretation of the city. The same report noted that some streets and landmarks differ from their real-world arrangement. Approach it as a place to explore and play, rather than a navigation guide to Taipei.
How to play Taipei Rush in your browser
Use the official game website as your starting point. Look for the Taipei Rush / 臺北狂飆 title and the creator's aicodewithme identity when checking that you have found the original project.
- Open the game and let the scene load. It is a 3D browser game, so loading can take longer than a lightweight arcade game.
- Check the in-game controls. Learn walking, camera movement, interaction, and entering or leaving a vehicle before exploring further.
- Walk around a small area first. Notice the signs, people, intersections, and places that invite interaction.
- Try driving and following an objective. Once movement feels comfortable, use a vehicle and explore the mission structure.
A computer is a sensible first choice. The 4Gamers report said mobile browser play was possible, while also reporting the developer's recommendation to use a computer and noting graphics and loading issues during its test. Your experience can vary with the current build, browser, and device.
What makes Taipei Rush more than a generic city map?
A familiar place gives the player a reason to look closer. A scooter beside a narrow shopfront, a station entrance, or a recognizable skyline can bring up a memory before any mission begins.
That is a useful design lesson for your own project. You do not need to model an entire city to make a place feel personal. Choose a handful of details that belong together: the shape of a street, the kind of food sold there, the way people get around, and one small errand they might do.
A delivery to a bubble tea shop feels different from a delivery to a mountain cabin, even if the underlying rules are similar. The route, scenery, and reason for the trip help turn a generic movement exercise into a game someone wants to show a friend.
Was Taipei Rush made with AI?
The creator has publicly described using AI during development. In a September 30 interview with Mirror News, the developer described working after hours for roughly a month and coordinating AI-assisted research and implementation.
The important takeaway for a new creator is the work between the idea and the finished game: choosing what belongs in the world, connecting its systems, resolving problems, and trying it again. A large explorable city involves much more than producing a convincing opening scene.
For your first attempt, keep the part that excites you and reduce the size. If that part is riding through familiar streets, build a short scooter route. If it is meeting people, start with a few characters and a small quest. The MakeGame beginner guide introduces this approach to AI game development.
Make your own city game with AI
Here is one original concept to try: Neighborhood Courier, a top-down delivery game set in a fictional district you can customize.
The player rides a scooter from a depot to three destinations. Roads offer route choices, pedestrians create moments to slow down, and a timer gives the trip a clear end. It captures the pleasure of moving through a lively neighborhood in a much smaller format than a 3D open world.
| Design choice | First-version brief |
|---|---|
| World | One compact, fictional neighborhood |
| View | Top-down 2D with simple shapes |
| Player | One scooter courier |
| Destinations | A tea shop, a station, and a night market |
| Challenge | Complete three deliveries within 90 seconds |
| Feedback | A clear next-stop marker, delivery count, and finish screen |
These are suggested rules for a prototype, not features already verified in a MakeGame template. Once you can complete the route and restart reliably, you can decide whether it needs more scenery, a tighter time limit, or a different objective.
A city-game prompt to try in MakeGame
Paste this into the AI game generator:
Create an original top-down 2D HTML5 browser mini-game called
Neighborhood Courier, set in a fictional Taiwan-inspired district.
Draw a compact map with connected roads, sidewalks, a delivery
depot, a bubble tea shop, a metro entrance, and a night market.
Use simple colorful shapes and original signs, with no real logos.
The player controls one scooter using WASD or the arrow keys.
Keep the camera fixed so the entire small map is visible.
Buildings block movement. The scooter must be able to reach every
delivery stop using the roads, without getting trapped.
Start the rider at the depot. Mark one destination at a time.
When the rider stops inside the marked delivery zone, complete
that delivery once and highlight the next destination.
The goal is to complete all three deliveries within 90 seconds.
Show time remaining, deliveries completed, and the next stop.
Add a few slow pedestrians. Touching one briefly slows the scooter
and moves it back slightly; there is no injury or combat.
Show a win screen after three deliveries or a lose screen at zero
seconds. Include a Restart button that resets the entire round.
Prioritize steering, reachable destinations, and correct game rules
before adding visual detail. Keep it single-player and 2D.
The prompt is a starting brief. Expect to play the generated draft and request changes; it has not been verified through a complete MakeGame generation and play session for this article.
Test the route before decorating the city
On the first run, try to reach every delivery zone. Check that walls block you without trapping the scooter, and that one delivery cannot count repeatedly while you remain parked. Complete a round, let another one time out, and restart after each.
Then describe one specific improvement:
“The scooter turns too sharply. Make steering gentler and reduce its maximum speed slightly. Keep the map and delivery rules unchanged.”
Or fix a route problem:
“The tea-shop delivery zone is blocked by a building. Move it to the road-facing side and make sure all three destinations are reachable from the depot.”
If you need help making instructions more precise, see how to make a game with AI.
Give your city game a personal reason to exist
Build a hometown errand. Replace the fictional destinations with invented versions of places that remind you of home. Keep the map compact and choose details your friends will recognize.
Make a campus treasure hunt. Swap the scooter for a walking character and the deliveries for lost items. A library, café, and courtyard can give the same small map a different pace.
Turn a night market into a food quest. Ask the player to collect three dishes in the right order while finding a path through the stalls. The objective comes from the setting, so the scenery has a role in the game.
Give your project its own title, characters, and artwork. Taipei Rush can be the spark that gets you started; your place and your rules give players a new reason to try it.
Frequently asked questions
Where can I play Taipei Rush?
The official game is at www.taipei-rush.app. Start with that browser version when looking for the original project, rather than relying on a similarly named guide or download page. The game is credited to aicodewithme and is also known by its Chinese title, 臺北狂飆.
Is Taipei Rush the same as Taipei GTA?
“Taipei GTA” is a nickname used in discussion and reporting about the independent game now presented as Taipei Rush or 臺北狂飆. It refers to the city setting, driving, and open-world influence. Taipei Rush is not an official Grand Theft Auto game or a Rockstar Games release.
Can I play Taipei Rush on mobile?
4Gamers reported mobile browser play in September 2026, while noting that the developer recommended a computer. Its test also encountered graphics and loading issues. For a first visit, try a desktop browser; mobile performance and controls can vary with the device and the version currently running.
Can MakeGame generate an entire game like Taipei Rush?
The prompt in this guide proposes a small 2D city mini-game. It does not establish that MakeGame can reproduce Taipei Rush's full 3D world, vehicles, missions, or other systems. Start with a complete short route, play-test it, and expand only after the basic game works reliably.
Which neighborhood would you turn into a game?
Taipei Rush makes a familiar city an invitation to explore. Your first city game can begin with a much smaller place: one street you remember, a few destinations, and something fun to do between them.
Create your own city mini-game in MakeGame — try the Neighborhood Courier prompt, then change the setting and rules to make it yours.
Game information checked October 15, 2026. Taipei Rush is a separate project by aicodewithme. The prompt above proposes an original 2D mini-game, and the cover illustration is concept art rather than a screenshot of the original game.
