Destroy Any Website: How to Play and Make Your Own Game

2026/10/15

Destroy Any Website turns a web page into a playground you can blow apart. Type in an address, drop into the page as a stickman, and send its text and boxes flying. It is a browser destruction sandbox by Hugo Duprez, published by Sprite Fusion, and the official game is free to play.

If watching a familiar page crumble makes you think, “I want to make something like that,” start with the part you enjoy most: one screen full of objects, a satisfying way to break them, and a reason to try again. Below, you will find the original game, a quick play guide, and a prompt for designing your own smaller destruction game with MakeGame.

Quick start: Play the original at destroy.spritefusion.com. For your own game, try a fictional page-smashing challenge with a timer and a score. Copy the starter prompt below into the MakeGame AI game generator.

What is Destroy Any Website?

Destroy Any Website is a website destroyer game in which a web page becomes a destructible level. Its headings, images, and layout boxes provide the scenery; your stickman provides the chaos. You move through that scene and use weapons to break it apart.

The destruction happens inside the game. Shooting a headline does not delete the original article, and blowing up a button does not damage the website's server. Think of it as playing with a game representation of a page.

According to the official About page, the game includes weapons such as a pistol, shotgun, rocket launcher, and flamethrower, plus a jetpack and online modes. Those options give the same page different rhythms: pick apart a few objects or turn a large section into debris at once.

How to play Destroy Any Website online

You can start with the browser version; a separate game download is not needed.

  1. Open the official Destroy Any Website site. This is the version published by Sprite Fusion.
  2. Choose a page. Try a public page you recognize or use a suggested example. Some sites may not load as expected, so switch pages if an address fails.
  3. Follow the displayed controls. Get comfortable moving the stickman, jumping or flying, and aiming before changing weapons.
  4. Experiment with the scenery. Aim at a heading, a stack of cards, or a large image area and watch how the page breaks apart.

Start in single-player if you simply want to explore the idea. The official site also describes quick matches and private rooms, but check its current instructions for room rules and weapon availability.

Why smashing a web page feels so satisfying

The joke lands before you have learned the controls. You recognize a normal web page, then see a tiny character standing inside it with a rocket launcher. The setting explains the game immediately.

There is also a clear before and after. An intact heading becomes falling letters; a tidy layout becomes a pile of fragments. Every hit leaves visible evidence that you did something. For a destruction game of your own, that feedback matters more than starting with a long weapon list.

The page itself supplies variety. Different layouts change the shapes, spacing, and density of the targets. You can borrow that design idea without importing real websites: a fictional news page, an imaginary store, and a pretend office dashboard can each become a distinct level.

Make your own destruction game with AI

Give your version a new name, its own visual style, and one clear challenge. A useful first brief is: clear a fictional web page before the timer runs out.

Here is a manageable starting design:

Part of the game First-version brief
Scene One fictional web page made from destructible cards and blocks
Player action Aim and click to launch a projectile
Feedback Fragments, a short impact flash, and a rising score
Goal Destroy 80% of the targets within 60 seconds
Replay A restart button that resets targets, score, and timer

Those numbers are choices for your prototype, so change them if a round feels too easy or too long. The first goal is a complete playable loop: start, interact, finish, restart.

MakeGame lets you describe a browser game and refine it through follow-up instructions. If this is your first attempt, the text-to-game guide explains how to turn an idea into a specific brief.

A destruction-game prompt to try in MakeGame

Copy this into the AI game generator:

Create an original 2D HTML5 browser mini-game called Page Smash.

Show one fictional web page with a header, colorful content cards,
image-placeholder blocks, and a footer. Draw everything with simple
shapes. Do not load real websites or use real logos.

The player aims with the mouse and clicks to fire a projectile.
A projectile destroys the target it hits. Each destroyed target
adds points and produces a brief burst of falling fragments.

Give the player 60 seconds to destroy at least 80% of the targets.
Show the score, time remaining, and destruction percentage.
At the end, show a clear win or lose message and a Restart button.
Restart must reset the targets, timer, score, and projectiles.

Use a dark background, bright purple targets, and orange impact
effects. Keep the first version single-player and on one screen.
Prioritize responsive aiming, correct scoring, and a complete round.

This is a starting design brief, not a tested MakeGame template. Play the first result and use follow-up prompts to correct anything that gets in the way of the round.

Improve the feel one change at a time

If a hit feels weak, ask:

“Make each successful hit easier to see with a brief flash and a small burst of fragments. Keep the score and rules unchanged.”

If the challenge feels flat, try:

“Add a combo bonus for destroying three targets within two seconds. Show the combo clearly, and reset it when the gap between hits is longer.”

If the restart behaves strangely, be specific:

“After restarting, old projectiles must disappear and only one countdown may run. Reset the game to the same state as a fresh start.”

Before adding another weapon, check that one hit earns points once, the round ends at zero, and restarting works after both a win and a loss. For more help with those problems, see why AI-generated games break and how to fix them.

Three ways to make the idea your own

Smash the chores. Fill the screen with fictional task cards. The player clears a messy to-do list while trying to keep a combo going. Make the cards funny enough that people want to read them before firing.

Vocabulary blast. Display a definition and several word targets. Only the correct word earns points; hitting a wrong answer costs time. The destruction becomes part of a quiz rather than the whole game.

Storefront scramble. Create an imaginary shop page where players must clear sale banners while protecting fragile product boxes. Give different targets different consequences so aiming matters.

Each version keeps the pleasure of changing the scene through play, while giving your game a reason to exist beyond resembling the original.

Frequently asked questions

Is Destroy Any Website free?

Yes. Sprite Fusion lists the original Destroy Any Website as a free browser game. Use the official address, destroy.spritefusion.com, to find the original release and its current features. You can begin with that version without downloading a separate game or installing a website-destroyer extension.

Does it actually destroy a website?

No. The game lets you break a representation of a page inside its own play area. It does not remove the source website's content or change its server. The title describes the visual joke: familiar page elements become objects you can shoot, scatter, and clear away.

Was Destroy Any Website made with AI?

Its creator describes using Claude for architecture discussions, implementation assistance, and visual-effects iteration in his development post. He also describes building the engine in TypeScript and directing the work himself. That is an AI-assisted development process, rather than evidence that one prompt produced the finished game.

Can I make a similar game without coding?

You can try a smaller, original destruction game by describing it in MakeGame and refining the result. Begin with one screen and one action. Importing arbitrary websites, adding physical page fragments, and supporting multiplayer are separate development challenges; they are beyond the starter prompt in this article.

Turn “I want to play that” into your own game idea

Destroy Any Website gives you a strong starting question: what familiar thing would be fun to turn into a playground? Choose your own answer, give the player one satisfying action, and build a short round around it.

Create your own destruction mini-game in MakeGame — paste the Page Smash prompt, play the result, and make one improvement at a time.

Game information checked October 15, 2026. Destroy Any Website is a separate game by Hugo Duprez, published by Sprite Fusion. The prompt above proposes an original mini-game; it does not recreate the original game's full feature set.

Destroy Any Website: How to Play and Make Your Own Game | 博客 | MakeGame